
Nerf Strongarm blasters
Every player gets the same blaster: a 6-dart drum that slam-fires and almost never jams. Inspected and cleaned between every rental.
The kits
A blaster and safety glasses for every player, plus team pinnies (mesh practice vests), 2 backups, 1,000 darts, medic armbands, life flags, team flags and a laminated game guide. 8 or 12 players from $199, shipping included.

This is the box, packed
Everything below rides inside — blasters and glasses for every player, pinnies, darts, medic bands and the game guide.
| Squad | Player blasters | Backups | Safety glasses | Team pinnies | Price |
|---|---|---|---|---|---|
| 8 players | 8 | 2 | 8 | 8 | $199 |
| 12 players | 12 | 2 | 12 | 12 | $259 |
Round-trip shipping included. Everything below rides in the box at every squad size — the blasters, glasses and pinnies scale with your player count.

Nerf Strongarm blasters
Every player gets the same blaster: a 6-dart drum that slam-fires and almost never jams. Inspected and cleaned between every rental.

2 backup blasters
Two spare Strongarms ride along, so a jam never means somebody sits out.

Safety glasses
A pair for every player, every squad size. Glasses stay on for the whole battle — that's the one rule.
1,000 darts
Foam darts in resealable pouches with clips. Count what comes back, reseal, done — no loose darts rolling around the car.
Every piece exists to create something the kids can do — a role to play, a flag to capture, loot to defend.

Medic armbands
Two players per battle get the medic role: armbands on, and now they can revive tagged teammates. The most requested job in the game.
Red & blue team flags
Each team has a flag to protect — and one to capture. The classic objective kids already know how to play.

Team pouches & gold loot
A pouch for every player to wear, plus plastic gold coins and bullion bars to grab, stash and defend. Supplies one round, stolen treasure the next.
Wearable life flags
Everyone can see how many lives are left — and pull one off when they're tagged. No arguments, no scorekeeping.

Base, respawn & jail markers
Drop these and the playing area makes sense at a glance: where bases are, where players come back, where captured players wait.
Laminated game guide
Simple instructions that put the whole box together: pick a game, follow the guide, start the battle. Written for parents, not generals.
7 game cards
One card per game mode — Booty Camp, Battle Royale, Team Elimination, Zombies, Medic, Capture the Flag and Loot Run. Hand one to the birthday kid and let them pick what's next.

Team pinnies
Mesh practice vests in blue and red — one for every player, so the teams split before anyone argues about it.
Reusable box + prepaid return label
When the week is up, repack, stick the prepaid UPS label on, and hand the box back to the carrier. No disassembly, no deposit run.
A favor set for every player, in blue and orange team colors. These never go back in the box.

Goody bag
A drawstring bag in team colors to carry the loot home — and double as a pouch during the battle.

Temporary tattoos
Blaster, target and Dart Battle tattoo sheets — one for every arm at the party.

Keychain
A mini blaster-and-dart keychain, the favor that outlives the party on a backpack.

Team wristband
A silicone wristband printed with battle phrases — kids keep theirs on long after the last dart is fired.
Not in the base kit — add them to your box at checkout.

Happy Birthday backdrop
About 6 × 3.5 ft, printed on washable fabric with grommets and a 20 ft hanging rope. Tie it to a fence, wall or two trees for the birthday photo. Yours to keep.

Dart War tablecloth
About 54 × 108 in, waterproof plastic. Cake, punch and sticky hands wipe straight off, then it folds flat and stays with you. Yours to keep.
Starts at 8 players — extra blasters available — round-trip shipping included.